Chicken Katsu Curry


Katsu sauce

  • 2 onions, chopped
  • 4 cloves of garlic, sliced
  • 3 carrots, sliced
  • 4 tsp curry powder (mild or medium)
  • 1 tbsp garam masala
  • 3 tbsp plain flour
  • 600ml chicken stock
  • 2 tbsp soy sauce
  • 2 tbsp honey


  • 4 skinless, boneless chicken thighs
  • 2 eggs, beaten
  • Plain flour
  • Panko breadcrumbs


Add a little olive oil to a pan on a medium heat, then add the onions, garlic and carrots. Once the onions have caramelised and everything has softened, add the curry powder and garam masala and mix everything together.

Add the flour and coat everything before pouring over the chicken stock and adding the soy sauce and honey, stirring everything together. Cook uncovered until the sauce begins to thicken.

Once thickened, pass the sauce through a sieve to remove the veg and return the sauce to the heat allowing it to thicken further.

Meanwhile, heat a frying pan with a centimetre or so of oil. Make sure the oil has a bit of a shimmer and test it’s up to heat by dropping a breadcrumb in making sure it bubbles up and goes golden.

Once the oil is ready, fully coat the chicken thighs in flour, then the egg, then give them a full breadcrumb coating before placing them (no more than two at a time, depending on the size of the pan) in the oil. Fry them for about 4 or 5 minutes on each side until the coating is golden brown and the chicken is cooked through.

If it looks like the breadcrumbs are going to darken and burn before the chicken is cooked then put the chicken on a baking tray in the oven to finish them off. This is also a good idea if you’re cooking them in small batches and want to keep them warm.

Once the chicken is cooked through and the sauce it thickened slice the chicken up and serve it on a bed of rice with the sauce poured over.

Slimming World Pepper Sauce recipe


1/2 onion, finely chopped
3 garlic cloves, crushed
300ml chicken stock
3 tbsp crushed black peppercorns
1 tbsp Worcestershire sauce
200ml fat free fromage frais


Add the chicken stock, onions and garlic to a pan on a high heat, bring to the boil. Add the peppercorns and Worcestershire sauce, reducing the heat and simmering gently for 20 minutes, stirring often. The sauce should thicken nicely.

Remove from the heat for a few minutes and add the fromage frais, stirring in thoroughly. Add to a very low heat to warm through further if required.

Mushy Pea Curry recipe

Wow, it’s been over four years since I posted anything here. Um, here, have a recipe…

We’ve cooked this a few times now and always adapt it from a really badly written recipe we found online, with bonus horrific pictures (although, to be fair, it’s practically impossible to make mushy pea curry look good). So here’s our version:

Note: This would probably serve four quite easily, but we tend to leave plenty for leftovers. There’s also two methods depending on how you’d prefer it.


3 x 300g tins of mushy peas
400g tin of chopped tomatoes
400g tin of baked beans
2 chicken breasts, cut into bite-size pieces
1 onion, roughly chopped
3 garlic cloves
Mushrooms, sliced
3 tbsp curry powder

Method one (chunky-ish)

Add the chicken to a large pan over a medium heat for 5-6 minutes or until cooked, then add the garlic and onions and cook until soft. Add the mushrooms and cook for 2-3 minutes.

Add the mushy peas, chopped tomatoes and baked beans and stir everything together. Add the curry powder and season with salt and pepper. Simmer for 8-10 minutes. Serve with rice.

Method two (smooth)

Add the garlic and onions and cook over a medium heat until soft. Add the mushy peas, chopped tomatoes and baked beans and stir together. Add the curry powder and season with salt and pepper, and simmer for 8-10 minutes.

Meanwhile, add the chicken to a large pan over a medium heat for 5-6 minutes or until cooked.  Add the mushrooms and cook for 2-3 minutes.

Once the mushy pea/tomatoes/beans mixture is fully heated through carefully blend with a hand blender to your preferred consistency. Mix in the chicken and mushrooms and service with rice.

A long overdue journey

Hello. My last post here was about a game I really enjoyed, so in the name of balance, this post contains a couple of terrible games –  unfortunately, I made them.

After many, many years of playing games and a lot of time saying I’m going to try and make one, I’ve decided to actually do something about it. I’ve said that before, mind, but the difference this time is that I’ve been learning the ropes for the last month or so and I only seem to be spending more time doing it, and get this – enjoying it!

The other difference is Unity. I’ve poked around and got confused by a ridiculous amount of different game engines and development tools before, but Unity has managed to find that perfect balance of being (relatively) easy to use/learn and having the power to actually make something decent. The support on the website is amazing and the community is really helpful. Plus, ‘Unity Community’ sounds really good when you say it out loud. And how’s this for a lovely coincidence – Thomas Was Alone, the game I wrote about the last time I updated, was built using Unity.

Anyway, thanks to some helpful guides, I’ve built a few games that I’ve decided to post here. They’re not particularly exciting – they’re barely even fun – but I wanted to document my progress and thought this would be a nice way of doing it.

My plan is to go through a few more guides that touch on subjects I’d like to learn more about, then I’ll try building something new. It’ll be basic – like a simple flash game – but it’ll be mine and built from scratch, so I’m a bit excited.

You can find them here for now. They’re all playable in-browser (with the Unity web player) and on Windows and Mac, so you’ve got no excuse not to play them and tell me how awful they are.

Also, please let me know if there are any broken links.

Thomas Was Alone

I’ve not written about a game in quite a while, so it’s high praise for Thomas Was Alone that I felt the need to on this occasion. Yes, I’m a bit late to the party – it was released on the 30th June – but, well, it’s magnificent and an absolute must at £5.99. Here’s a trailer:


If you hadn’t guessed from that video, it’s a 2D puzzle/platform game involving a series of blocks and a Danny Wallace voiceover. That’s probably not going to convince you, is it? Ok, fine. It gets better:

First of all, for a game involving a series of 2D blocks, it’s gorgeous. Mike Bithell (that would be the creator) has managed to do just enough – shafts of light and subtle shapes to the lightly textured backgrounds – to keep you interested in a very simple art style. It’s also sharp as hell at full HD resolutions, which is something frustratingly lacking in a lot of 2D games.

Then there’s the soundtrack. There have been a few games in recent years that have had a soundtrack good enough to have stood out against, or at least proudly alongside, the gameplay and this is definitely one of them. The very minimalist look of the game means that it’s almost a necessity to have a decent score in order to keep your attention, but last night was the first time I’ve listened to a game’s soundtrack outside of playing the game – twice, in fact. It was composed by David Housden and you can even have a listen to it here. Why not listen to it while I ramble on some more?

The gameplay itself is a simple enough concept, but it’s easy to overlook how well crafted a game is when it’s not doing as much visually. The aim is to get the blocks from their starting positions to a white outline somewhere in the level. It starts out simple enough with the red rectangle, Thomas (yes, they all have names); he has an average jump height but will disintegrate when he touches water. We’re introduced to Chris shortly after – he’s a little orange square with a tiny jump, so he often needs Thomas to get up higher walls. All the blocks have different characteristics and shapes, which, as you’d expect, you need to use to your advantage to get where you need to go.

It’s way too easy to underestimate how well-balanced the jump heights and physics are, though. Despite being a world consisting of basic shapes you feel immediately comfortable with how far you can jump and how fast you can move with each block and this sort of balance makes or breaks a game like this; something that’s often sadly overlooked. Traversing the levels is never annoying, confusing or tedious and the fact that you never give the physics a second thought is testament to how well they work. Which brings me to the Danny Wallace voiceover and the story. Yes, the story.

Well, basically, it’s wonderful. I obviously don’t want to reveal anything about the actual events of the story, but the fact that the game would work without any of this stuff shows just how much love has been put into it. It’s told through a Danny Wallace voice-over (love him or hate him, he does a superb job) which manages to reveal both the personality of the characters (yes, the blocks) and the mystery of the story at a perfect pace, often focusing on one character for each level.

The story manages to build tension brilliantly towards the conclusion and does so while keeping the difficulty perfectly balanced. The fact that I felt more emotional attachment to Thomas, Chris and the gang by the end, than I did to almost anything else I’ve played in the last few months speaks volumes, really.

So, my advice to you, dear reader, would be to buy it. It’s a fun, charming, lovely little game with a magnificent soundtrack. It’s available on both PC and Mac and there’s even a demo, so you’ve got no excuses. Go!

You can try the demo or buy it here. You can listen to and buy the soundtrack here. You really should. 

Drop the Pop

Wow. I haven’t written anything here for a while. Nothing that I’ve published anyway. Hello! Ok, shut up.

A good friend of mine has just reminded me of a band that I fucking adore, that I almost forgot existed.

I always loved it, but then I remembered when I actually read about the song and paid proper attention to the lyrics. It’s beautiful:

The news hit me like a ton.
I didn’t know what I was waiting for.
That day came like a rolling thunder
And we were waiting for the sun.
Hey man, I haven’t seen you in a while.
Get the hell out of this circumstance.
Can’t fight this kind of feeling that we’re dealing with.
I feel helpless and useless.

It’s clear now, this day’s decided.
I feel like I’m defeated.

Shivers shake the ground we’re on.
Cold feet dance in nervousness.
Speechless with my hands in my pockets.
Skin cracks as we march in.
Sit down and let the feeling take control.
Grieving, can’t hide it with a smile.
I’m pretty sure I don’t believe in god,
But I can pretend for a little while.

It’s clear now, this day’s decided.
I feel like I’m defeated.

He’s Just Not That Into You

Urgh. It’s been a while since I’ve disliked a film as much as this. Well-known actors putting in awful performances of unlikeable characters, what’s to like?

I’d seen it before but I obviously decided that I no longer needed that memory. Still, it wasn’t long before I remembered why I hated it the first time: Ginnifer Goodwin playing one of the most naive, stupid characters committed to film; Justin Long (who I normally like) playing an omniscient smart-arse; and, umm, everyone else. They’re all that forgettable and dull.

It’s like a masterclass in how not to write likeable or realistic characters. I genuinely can’t think of one in the entire film. So yeah, don’t watch it. Or do, but don’t say I didn’t warn you.

Hopefully I’ll watch something that I’d actually like to watch soon, rather than relying on whatever’s on Film 4 that we can’t be bothered to turn off.


Sweet, charming, funny. Sorted.

Ok, the dialogue’s a little contrived and Jennifer Garner’s character puts me on edge whenever she’s on screen, but it’s hard not to love a film that has this much Moldy Peaches on the soundtrack.

This sums it up rather nicely, I think:


Marley & Me

It was about 5 minutes into Marley & Me that I realised I knew nothing about it, besides the fairly well-documented fate of…one of the main characters, shall we say? I was quite pleased about this, since it meant I had absolutely no idea what was going to happen at any point or when it was going to happen, or how.

I actually really enjoyed it. I’m an absolute sucker for animals in films so probably didn’t stand much of a chance, but I thought Owen Wilson and Jennifer Aniston were both really enjoyable throughout, and it was all quite charming, if not a little bit routine in places. It was definitely helped by not being the out-and-out comedy I originally thought it was when I heard about it, and a few moments genuinely surprised me with just how sad they were.

I was also a bit surprised when I first heard about the “ending” mentioned above, but now that I’ve actually seen it I’m a bit confused by people who didn’t see it coming during the course of the film. Yeah, ok, maybe it’s because I knew it was coming, but the film covers a huge passage of time, so surely it was to be expected by the end? I thought it was a fitting way to end the story, actually, despite the obvious sadness. The children crying though? Nearly killed me.

Monsters vs. Aliens

I’m normally a sucker for animated films, even when I’m spending half the film quietly working out in my head who did the voice for that guy about 9 minutes in, but this is one of the very few that did absolutely nothing for me. Worryingly, the first thing that comes to mind when I look for reasons as to why, is the fact that there’s no ‘cute’ character. That says more about me than I’d really like it to.

So, there’s a really tall, strong woman that nearly married an idiot, the Missing Link and a mad scientist cockroach – none of which really had much in the way of personality – and then B.O.B., the gooey thing without a brain. I liked B.O.B. because he was stupid and consequently had all the funny lines, and also probably because he was voiced by Seth Rogen. I’m struggling to think of personality traits for any other character and I can’t even remember hearing the name of the villain. Come to think of it, I can barely remember what actually happened during the course of the film.

It’s not great, then. And no, I’m not exactly the target audience, but I can watch pretty much every Pixar film up to now and you’ll probably not hear a peep out of me for an hour and a half. Much like the children they’re made for.